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breakdown

grapes

winter 2011

Grapes
production:
8 weeks
software:
Houdini, rendered in Mantra, Nuke
responsibility:
Projected walls & table texture from still photograph. All other elements were rendered in Houdini with procedural shaders based on reference photos shot on location. Procedurally created grape stems are generated based on grape's positions in scene. Elements composited together in Nuke.

avalon high

fall 2010

AvalonHigh
Disney Tv Channel Movie
company:
Mechnology
responsibility:
Removed unwanted elements from film footage (e.g., wires, props, people) in Nuke using a combination of rotoscope and painting.
Created stylized effects using Nuke’s 3d environment and image manipulation tools and integrated 3D elements into film footage.

hell On wheels

fall 2010

hellOnWheels
AMC Pilot Tv Show
company:
Mechnology
responsibility:
Used Nuke’s 3d compositing environment and 2d tracking toolsets to integrate custom created wound imagery onto actress's hand on provided live action plates.

paper on fire

spring 2011

paper
production:
4-5 weeks
software:
Houdini, rendered in Mantra, Nuke
responsibility:
All CG scene. Procedural solution for the paper dissolving which drives the pyro simulation with custom fields. Ash particles advected by the pyro simulation's velocity. Background rendered in Mantra PBR and fire elements in micropolygon, composited together using Nuke.

franz

fall 2009

franz
production:
10 weeks
team:
Jessie Amadio, Dan Bodenstein, Brett Angelillis
software:
Houdini, Nuke, Photoshop, Prman
responsibility:
lHelped to select the location selection for reference photography. and planning. Modeled set pieces in Maya, and created texture maps in Photoshop. Worked with particles in Houdini for multiple effects and used procedural modeling for the rotating bricks. Lighting and rendering in Houdini with Prman.

frank

frank
production:
20 weeks
team:
Dan Bodenstein, Bob Piscopo, Kevin Phillips, Chris Spencer
software:
Houdini, Maya, Nuke, Photoshop, Prman, Mantra
responsibility:
Modeled set pieces in Maya and placed these elements into Houdini. Created textures for the objects in Photoshop. Manipulated shaders to match the materials of objects and groomed the fur on the guinea pig. Lighting and rendering in Houdini with Prman.  Composited multiple rendering passes together in Nuke.

chair

spring 2009

chair
production:
2 weeks
software:
Maya, Mental Ray
responsibility:
Modeled, lit, and textured using Maya and Mental Ray. All shaders are procedural and do not use texture maps.