Flip Fluids
production:
4-5 weeks
software:
Houdini, Nuke
responsibility:
All. Flip Fluids simulation rendered with mantra PBR. Color mixing and transfer happening within the flip fluid simuation.
Paper on Fire
production:
4-5 weeks
software:
Houdini, Nuke
responsibility:
All CG scene. Procedural solution for the paper dissolving which drives the pyro simulation with custom fields. Ash particles advected by the pyro simulation 's velocity. Background rendered in Mantra PBR and fire elements in Micropolygon, composited togther using Nuke.
Grapes
production:
8-9 weeks
software:
Houdini, Nuke, rendered in mantra micropolygon
responsibility:
Projected walls & table texturefrom still photograph. All other elements were rendered in houdini with procedural shaders based on reference photos shot on location. Procedurally created grape stems are generated based on grape's positions in scene. Elements composited together in Nuke.
Franz
production:
10 weeks
team:
Jessie Amadio, Dan Bodenstein, Brett Angellilis
software:
Houdini, Nuke, Photoshop, Prman
responsibility:
Contributed to set modeling in maya, texture map creation in photoshop, particle simulations, dynamic simulations, and lighting in houdini.
Smarthouse
production:
5 weeks
software:
Maya, Photoshop, Nuke, Renderman for Maya
responsibility:
Created 3d visualizations of a renovation project based on plans, drawings, sketches, and discussions with architects and engineering students. Final product was used for marketing and fund-raising for the project.
Plants
production:
2 weeks
software:
Maya, Photoshop, Renderman for Maya
team:
Jessie Amadio, Jacob Fradkin.
responsibility:
Modeling, lighting, texturing, rendering, animation, particle effects.
Nicotine Bees
production:
5 weeks
team:
Diego Garcia
software:
Flash
Frank
production:
20 weeks
team:
Dan Bodenstein, Bob Piscopo, Kevin Phillips, Chris Spencer
software:
Houdini, Maya, Nuke, Photoshop, Prman, Mantra
responsibility:
Set design, modeling, and set dressing. lighting, texture creation, shader manipulation, fur grooming, rendering, and compositing.